Trojanie Achelouis

Self-taught Illustrator / Emotes Artist / Former Vstreamer.
[ Artwork above by yoi (yujuuta) ]


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Emotes Commission sheet


Status: open

Scroll all the way down for terms of service

10$ per emote
5 emotes for 35$
10 emotes for 70$









Terms of service

Please state your request description clear. You can provide a clean and high quality reference photo.
I can't do gore, furry, animals (depends), mecha, very detailed, vehicles, too much NSFW. I can do Original characters and anime characters. I can do a real person too but please provide a simple picture of the person.
You can request for a different design/pose on your emote. Send me a reference photo of the requested design.
Strictly payment first! Either 50% or full payment!
Minor revisions are free. Major revisions are charged starting 2$.
Price/s will change depending on your design and details.
I can't do extreme details because it won't fit on MY artstyle.
Not for commercial use. Additional payment for commercial use. Details can be discussed privately.
You can tell me if I shouldn't post your commissioned art. But I'll still add it to my portfolio.
I will message you when I'll start.
I will send the finished work to your email account or a google drive.
Credit my work. Don't claim as yours. When you post something with my work on it I would really appreciate it if you tag me.
I don't do ready-for-rig arts.
Due to many clients please allow to wait 1-2 months of turn-around-time but of course this differs on number of emotes and complexity of designs. If you only have 5 emotes or lower, it would only take 2-3 weeks to finish (still depends on complexity of design).
payment is paypal when outside philippines (USD). gcash when inside ph (PHP).
STRICTYLY NO REFUND when i already started. I usually convert the money from paypal into cash after I started a commissioned work for daily needs. So if you were to commission me, please be 100% sure beforehand.
For inquiries, you can dm me on twitter or facebook.

I charge extra fee for priority/rush queue. Further details can be discussed